asfenspark.blogg.se

Pygame keyup
Pygame keyup








pygame keyup

Is this intended behavior? Am I missing something here? It seems odd to me that pygame cannot register multiple keypresses per frame. This is the output after pressing four keys simultaneously and quickly pressing the left mouse button a few times at the same time: There are 0 events in the queue.Īt 1 FPS, it takes pygame 8 seconds to process just 4 keypresses, one for each KEYUP and KEYDOWN signal. Both events have a key attribute that is a integer ID representing every key. What I observe is that the pygame event queue can easily receive dozens of mouse-related events per frame, but only ever a single KEYDOWN or KEYUP event at a time. KEYDOWN and pygame.KEYUP events when the keyboard buttons are pressed and released. Here I'm intentionally running the game loop just once per second. Print("There are %d events in the queue." % len(events))

pygame keyup

Consider the following test code: import pygame as pg By voting up you can indicate which examples are most useful and appropriate.

pygame keyup

To go further: example1.py play a sound to the left, to the right and to the center import the time standard module import time import the pygame module import pygame start pygame pygame.init () load a sound file into memory.

Pygame keyup how to#

The example 1 shows how to play a sound and pan it. Tip: Use the event.which property to return which key was pressed. The keyup () method triggers the keyup event, or attaches a function to run when a keyup event occurs. I've been playing around with pygame, and I ran into a bit of an odd issue with input on the pygame event queue. Here are the examples of the python api pygame.KEYUP taken from open source projects. Example 1: play a sound and change its stereo position. The keyup event occurs when a keyboard key is released.










Pygame keyup